Product designer drawing the lines between craft and shipping. I care about how interfaces feel under your hands — the friction, the timing, the small reassurances. Currently designing core editor surfaces at Tessera.
Type Lab
A weekend tool for fitting display type to screen at any size. Built it because I wanted one; people seem to like it.
Cycles — a project management case study
How we redesigned a team-collaboration tool's cycle review from an inbox to a ritual. Long-form writeup with annotated screens.
Soft Edges
A small zine I edit on what gets lost when interfaces optimize for clarity. Eight issues so far.
Tinypaper
Pocket-sized note-taking app with one rule: nothing more than 280 characters. iOS only.
Senior Product Designer — Tessera
2023 — Present
Remote
- Lead designer for the editor and document surfaces — the writing experience most Tessera users touch every day.
- Shipped the new inline AI affordance, the slash-command rebuild, and the cycle-review template framework.
- Coach two ICs on visual craft; run the internal design crit forum.
Product Designer — Foreshore
2020 — 2023
San Francisco, CA
- Designed the whiteboard tool's voting, timer, and audio-call features from zero to GA.
- Owned the auto-layout v2 redesign — adopted by 90% of teams within six months.
Product Designer, Dashboard — Tidemark Pay
2018 — 2020
San Francisco, CA
- Redesigned the payments-volume analytics surface — primary entrypoint for the merchant dashboard.
- Built the company's first design-tokens pipeline, picked up cross-team after launch.
Interaction designDesign systemsPrototypingEditorial layoutTypographyFront-end (HTML/CSS, light React)Brand identity
Wessex College of Art and Design
2014 — 2018
BFA, Graphic Design
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